This is another game asset. Nothing complicated but I do like the simple look and feel it has.
Thursday, April 3, 2014
Wednesday, April 2, 2014
Day 70 : Fern-01 : GAME
A low polygon game-ready fern. Will be making a lot of different plant assets coming up here this is the first of many.
Tuesday, April 1, 2014
Day 69 : The Caves : GAME
A screenshot of one of the very early test of our game that is in development. Have basic controls lighting and particles all working on here.
Monday, March 31, 2014
Day 68 : Reading a Text : PHOTO
Sunday, March 30, 2014
Saturday, March 29, 2014
Friday, March 28, 2014
Thursday, March 27, 2014
Day 64 : Contrast Clouds : PHOTO
Another practice image as I want to get better at getting some really vivid interesting looking skies out of color correction. I like how this one turned out.
Wednesday, March 26, 2014
Day 63 : Tire : PHOTO
More of a post experiment than anything else. Wanted to see how much contrast I could pull in from a single RAW image, I was impressed out the amount of clarity and detail I could pull from both the brights and darks.
Tuesday, March 25, 2014
Monday, March 24, 2014
Sunday, March 23, 2014
Saturday, March 22, 2014
Day 59 : Leaves in Sunlight : PHOTO
Friday, March 21, 2014
Thursday, March 20, 2014
Day 56 : Optical Logo Image : PHOTO
Wednesday, March 19, 2014
Tuesday, March 18, 2014
Day 54 : The Waves : 3D
An ocean 3D render done in blender. One of the more interesting aspects of this was the light glints of the ocean in the background are actually small bright spheres placed on the mesh with a particle system.
Monday, March 17, 2014
Sunday, March 16, 2014
Saturday, March 15, 2014
Friday, March 14, 2014
Thursday, March 13, 2014
Day 49 : Glasses On a Table : 3D
All right, this is much more of a technical experiment than an artistic image. Wanted to really focus on building some good wood shaders along with more realistic glass modeling. Think it turned out pretty well and I'm looking forward to using these techniques in future projects.
The real challenge I had with the wood was I wanted to create something that was able to use a single input texture. Once I got a good setup with the shaders I was able to tweak the setting to get it to the point where the glossy shader is less intense in the etched and scratched sections and the bump is still generated by the base texture. This shader setup will also be fairly easy for me to adapt to other image textures as well.
The real challenge I had with the wood was I wanted to create something that was able to use a single input texture. Once I got a good setup with the shaders I was able to tweak the setting to get it to the point where the glossy shader is less intense in the etched and scratched sections and the bump is still generated by the base texture. This shader setup will also be fairly easy for me to adapt to other image textures as well.
Wednesday, March 12, 2014
Day 48 : Cables : PHOTO
I have for a long time tried to find a method of organizing a great many cables that is compact and doesn't take too much time and effort. Every attempt still ends with them breaking from their binds and getting into a giant fight.
Tuesday, March 11, 2014
Day 47 : Candles : PHOTO
An assortment of glass candles. I really like the overall color tone I was able to get out of this one.
Monday, March 10, 2014
Sunday, March 9, 2014
Day 45 : Next Level Logo : VIDEO
This one was fun to work on. 15,000 full 3D trees, 20 hours of rendering. I learned a lot and think the results turned out pretty well. Definitely a challenge keeping the render time down, but with lot's of instancing and keeping the lighting simple, was able to keep it about 5-7 minutes a frame.
Saturday, March 8, 2014
Friday, March 7, 2014
Day 43 : Mountain : 3D
So this is a WIP. A first test pass to see if I can render out a manageable large scale forest for a video clip I'm making. Instanced trees spread out over a terrain surface, I believe around 5000 tree's for this shot. Was able to do it with fairly low RAM requirements and the 720p render time of under 5 minutes. Think it might work fairly well.
Thursday, March 6, 2014
Day 42 : Glass Tower : PHOTO
Image of a rather cool building taken through the quite filthy front windshield of my car. Something about it though I liked.
Wednesday, March 5, 2014
Day 41 : Boom Box : PHOTO
Alright, I know this one is a bit rough. But it was a proof of concept as I was testing some light painting techniques. This is all from camera and long exposures. 9 layers. Now that I'm starting to get the process down, I'm going to be working on really amping up the quality.
Tuesday, March 4, 2014
Day 40 : Spectroscopic : PHOTO
More long exposure light painting experiments. I'm really enjoying doing these quite a bit. This one is made from circular spectrum's generated by audio.
Monday, March 3, 2014
Sunday, March 2, 2014
Day 38 : A New Spin On Light : PHOTO
I have an affinity for light fixtures, and really light in general. The science of it all is incredibly interesting.
Saturday, March 1, 2014
Day 37 : Snowfall : PHOTO
Getting a bit more snow here today, It's always great seeing the snow move beneath the streetlights.
Friday, February 28, 2014
Thursday, February 27, 2014
Day 35 : BOX : VIDEO
Was messing around with Blender using the same basic box shape to test out some render techniques and a few other things. I liked some of the shots and wanted to share, so I decided to edit them together and make a little abstract video.
Wednesday, February 26, 2014
Day 34 : Typing Depth : PHOTO
Keyboards that glow are incredibly helpful. Being able to pick your color may be a bit frivolous but it's certainly nice.
Also apologize to those reading for the lack of updates the last few days. Things got a bit crazy and I fell behind. Going to try and get things prepped a few days in advance now so we don't have that problem and have a bit more regular posting schedule.
Tuesday, February 25, 2014
Day 33 : Light Exposure : PHOTO
This is the first of what I hope to be many photos along these lines. Long exposure light paintings. I'm pumped to do more.
Monday, February 24, 2014
Sunday, February 23, 2014
Saturday, February 22, 2014
Day 30 : The Back of the North Wind : Music
A song I made for a class of mine last year. It was inspired by the book "At the Back of the North Wind" by George McDonald.
Friday, February 21, 2014
Free Game Friday | The Wiki Game
Ah, wiki races. A simple yet absolutely wonderful way to use one of the best resources the internet has given us. The idea is simple yet addictive. You're given a limited amount of time to get from one random wikipedia article page, to another using only the embedded hyperlinks. For example Harry Potter to Dave Chappelle, Mozilla to LOL, Vietnamese to Nervous System.
Now there are a few different game modes for you to choose from. Speed Race: whoever gets there first wins. Least Clicks: Self explanatory whoever uses the lowest number of clicks to get there. Six Degrees of Wikipedia: Using exactly six clicks to get to the goal. 5 clicks to Jesus: again self explanatory. and No United States: Since the U.S. wikipedia page is a giant hub of business and art types it's often used as a middle location to navigate somewhere quickly, this mode removes that option.
So what do you say, check it out get you competitive click on, and who knows you may just stumble across something interesting.
Day 29 : Energy : PHOTO
Another abstract piece from me messing around in blender. Think it could be another fun background but also I just really enjoying playing with particles and physics and seeing what sort of neat results I can get.
Thursday, February 20, 2014
Day 28 : Fog : VIDEO
Okay I struggled a bit on which category to put this in. I've always been a fan of fog and some of the footage I got today gave me a good excuse finally testing out a gif on here as well.
Wednesday, February 19, 2014
Tuesday, February 18, 2014
Day 26 : Optical Aberration Logo : VIDEO
Logo design test. Really wanted to play around with the After Effects plugin Element 3D and was able to make out some pretty nice quality results in a short amount of time. Also really enjoyed doing the audio on this one as well.
Monday, February 17, 2014
Day 25 : Passage : PHOTO
Had another hard snowfall day and decided to try and brave the snow and capture some good images.
I really like the aesthetic of paths in the trees. I have a feeling I'm going to end up with a number of pictures along those lines.
Sunday, February 16, 2014
Day 24 : Upgrade Station : 3D
Another model for a game I'm working on. Making up some prototypes so we can start getting an idea for game layouts before we finalize design and do the high quality models.
Saturday, February 15, 2014
Friday, February 14, 2014
Day 22 : Fixtures : PHOTO
Ended up really liking the color on this one. If you couldn't tell it's been pretty cold the last few days so I've been going for a few more indoor pictures. I'll probably work up the gumption to go out into the cold again here soon.
Free Game Friday | Nitronic Rush
Just watch.....just watch.
This. Game. Very few games are so far stuck right smack dab in the middle of my interest. Crazy cars? Check. Ridiculous stunts and jumps? Check. Did you think that racing games needed more Tron, lights, jets, and occasionally wings to fly? I can't say I ever did before but now I know how badly I need those things.
Now calling this game a racing game isn't quite right. It's titled itself a racing survival game. Developed by some incredibly skilled students at DigiPen this game is wonderfully one of a kind. There are no other racers just you against the clock trying to survive the level. This includes blades of death, jumps, wall runs, lasers, giant rolling barrels with spikes. You know, your typical road obstacles.
I will say this. You have to get through the first section of the game to get to the real meat of the matter. The first section of levels don't really provide to much of a challenge, still entertaining but not where it gets to what makes it so good. Get through those and you'll reach the hardcore levels. Shit. Gets. Real.
Suddenly your precious wings that let you recover in the first section are taken away, and in their place are mad levels with wall runs, driving upside down, vertically and some crazy moments that have you wanting to run levels again and again. Now I should say at this point this game should be played with a controller, not keyboard. You can manage, sort of, with a keyboard, but the controls have clearly been designed with a controller in mind. And designed well. Before long you'll have you car whipping around every direction with ease.
One more thing, the soundtrack in this game is incredible. Dynamic and reacting to your play crazy pounding electronic beats fill every level. It's awesome. Good enough for me to have downloaded and have put on my mp3 player to listen to regularly. The kindly made the soundtrack also available for download here. So even if you're for some reason not into the game, for sure give this music a go.
Also this game inspired the creators to work on a full game release basically being this game on steroids so you should check out that as well. If you're looking for great times and high speeds this will definitely be up your alley. Definitely a favorite of mine.
Download Size: 344MB
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