Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Thursday, April 3, 2014

Day 71 : Cave Tunnel : GAME


This is another game asset. Nothing complicated but I do like the simple look and feel it has.

Wednesday, April 2, 2014

Day 70 : Fern-01 : GAME


A low polygon game-ready fern. Will be making a lot of different plant assets coming up here this is the first of many. 

Tuesday, April 1, 2014

Day 69 : The Caves : GAME


A screenshot of one of the very early test of our game that is in development. Have basic controls lighting and particles all working on here.  

Thursday, March 20, 2014

Day 57 : Abstract Sphere : 3D


Just trying out some different modelling techniques, wire frame tools here.

Tuesday, March 18, 2014

Day 54 : The Waves : 3D


An ocean 3D render done in blender. One of the more interesting aspects of this was the light glints of the ocean in the background are actually small bright spheres placed on the mesh with a particle system. 

Thursday, March 13, 2014

Day 49 : Glasses On a Table : 3D


All right, this is much more of a technical experiment than an artistic image. Wanted to really focus on building some good wood shaders along with more realistic glass modeling. Think it turned out pretty well and I'm looking forward to using these techniques in future projects.  


The real challenge I had with the wood was I wanted to create something that was able to use a single input texture. Once I got a good setup with the shaders I was able to tweak the setting to get it to the point where the glossy shader is less intense in the etched and scratched sections and the bump is still generated by the base texture.  This shader setup will also be fairly easy for me to adapt to other image textures as well.

Friday, March 7, 2014

Day 43 : Mountain : 3D


So this is a WIP.  A first test pass to see if I can render out a manageable large scale forest for a video clip I'm making.  Instanced trees spread out over a terrain surface, I believe around 5000 tree's for this shot. Was able to do it with fairly low RAM requirements and the 720p render time of under 5 minutes. Think it might work fairly well. 

Thursday, February 27, 2014

Day 35 : BOX : VIDEO



Was messing around with Blender using the same basic box shape to test out some render techniques and a few other things. I liked some of the shots and wanted to share, so I decided to edit them together and make a little abstract video. 

Sunday, February 16, 2014

Day 24 : Upgrade Station : 3D


Another model for a game I'm working on. Making up some prototypes so we can start getting an idea for game layouts before we finalize design and do the high quality models. 

Thursday, February 6, 2014

Day 14 : Gem : 3D


Game ready asset I made and textured for a game me and some friends are working on. It took me way longer than it should have to do good looking reflectance shader, but at least now I know how to do it properly.