Monday, April 8, 2013

3D Gunshot

   
  So I've been working around with smoke simulations more and in preparation for a project I'm working which will need a slow motion muzzle flash composited onto a moving live action shot.

   Whats nice about using the smoke engine in blender is that it allows me to be able sculpt the flames through invisible meshes interacting with the fire. In this particular example there is actually an "bullet" mesh that is shot out from the barrel. While this bullet interacts with smoke it remains unrendered in the final scene.

     The other benefit of using a full simulation is that this muzzle flash is in full 3D allowing me to move around it at any angle and even inside it if desired.


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